
Using the auto detect feature in-game will properly detect and apply the correct systems settings. There is a known issue with the external application settings tool and newer GPU's. Here is the list of fixes and major notes: Note that the 64-bit version cannot be upgraded to v1.4 (the latest patch).Īfter installing the patch, the Enhanced Content Patch should also be installed for extra content and optimizations (a link to the patch can be found on the Far Cry wiki page). It allows the game to be run as a native 64-bit application, providing various benefits and enhancements. This is the Far Cry AMD64 / WinXP Pro 圆4 Upgrade Patch. Original sources: FilePlanet (US, FR, DE, IT, ESP) It's Xbox AND PC vs PS and those combined markets are bigger than PS alone.

Microsoft's implementation will prove to be better because they are making it cross platform so it will eventual work with both the Series X and the PC. Right now it's completely impractical to do texture streaming like Sony's marketing talks about and still have backwards compatibility to the PS4 or compatibility with any system other than the PS5. Will they be fast? Yes especially compared to the nearly obsolete hardware they are replacing but a lot of it is just marketing BS. Another use is for the Series X fast resume, likely they'll image (a form of compression) the game memory onto the SSD and then stream it back into memory when needed and that is where you will see it shine as an image is one large file which is where you start hitting the theoretical top speeds While both company's marketing (AKA Corporate Propaganda) push this theoretical nonsense like it was fact the actual truth of the matter the compression they are using is more for making large game files smaller so you can get more on the drive and again 2 times compression is the theoretical limit and is seldom reached in practice unless the files are simple text files or something like that. Games and most programs on the other hand are made up of many smaller files and won't reach those speeds. 5 GB/s is just a theoretical speed that is seldom if ever reached in practice and only for large files like HD video. The reason Sony's is faster sans compression is because it uses all 4 lanes and is the exact same speed as my NVMe M.2 drive (5 GB/s) while Microsoft went a different route using only 2 PCIe lanes for the internal SSD (2.5 GB/s) and chose to use the other two for their external NVMe drive meaning their external drive will be just as fast as the internal drive.

Not exactly true, both the Sony and the Xbox are using the 4 lanes of PCIe 4.0 built into the Ryzen 3700 chiplet. Future AAA titles will be designed with this architecture in mind. It has a direct connection to the VRAM via the Kraken decryption chip. ITX God said:That's basically the idea with the PS5 SSD.
